AHK script b1

tuxtos

Registered
Joined
Nov 27, 2017
Messages
3
Reaction score
0
Points
1
Age
47
Code:
I have this script ahk for bf1 with many options the no recoil works very well but somebody could add the AUTOSPOT ???

#NoEnv
#Persistent
#MaxThreadsPerHotkey 1
SendMode Input
SetWorkingDir %A_ScriptDir%

AuD := 0
BiD := 0
CrP := 1
DrA := 1
ExM := 0
QiS := 0
RaF := 0
ReR := 1
PaS := 0
ViT := 1
VsM := 1

^r::Reload

Norecoil := 1596

~LShift::
CrP := 1
Gosub, Check
return

~x::
if (CrP=2) {
    CrP := 1
} else {
    CrP := 2
}

Gosub, Check
return

~y::
if (CrP=3) {
    CrP := 1
} else {
    CrP := 3
}

Gosub, Check
return

~^!V::
SeW := "MP18 (Trench)"
TiP := SeW
VsM := 1
BiD := 0
WiS1 := [2,37,1,21]
WiS2 := [2,22,1,22]
WiS3 := [2,25,1,20]
WiS4 := [2,21,1,14]
NoS := [1,22,1,13]
Gosub, ToP
return

~F2::
SeW := "MP18 (Optical)"
TiP := SeW
VsM := 1
BiD := 0
WiS2 := [2,36,1,22]
WiS3 := [2,21,1,21]
WiS4 := [2,21,2,22]
WiS5 := [2,21,2,20]
NoS := [1,22,1,13]
Gosub, ToP
return

~^!N::
SeW := "Automatico M1918 (Trench)"
TiP := SeW
VsM := 1
BiD := 0
WiS1 := [2,21,1,16]
WiS2 := [2,21,2,20]
WiS3 := [2,20,2,20]
WiS4 := [3,10,2,10]
NoS := [2,22,2,20]
Gosub, ToP
return

~F4::
SeW := "Automatico M1918 (Storm)"
TiP := SeW
VsM := 1
BiD := 0
WiS1 := [2,24,1,21]
WiS2 := [2,20,1,23]
WiS3 := [2,21,1,20]
WiS4 := [2,21,2,19]
NoS := [2,38,2,34]
Gosub, ToP
return

~F5::
SeW := "Automatico M1918 (Factory)"
TiP := SeW
VsM := 1
BiD := 0
WiS1 := [2,19,1,21]
WiS2 := [2,10,1,10]
WiS3 := [3,19,2,21]
WiS4 := [3,10,2,10]
NoS := [2,20,1,21]
Gosub, ToP
return

~^!B::
SeW := "Lewis Gun (Suppressive)"
TiP := SeW
VsM := 1
BiD := 1
WiS4 := [2,36,1,36]
WiS5 := [2,23,1,21]
WiS6 := [2,20,1,22]
WiS7 := [2,21,1,20]
NoS := [1,38,1,37]
WiB4 := [1,160,1,76]
WiB5 := [1,120,1,76]
WiB6 := [1,76,1,76]
WiB7 := [1,56,1,56]
NoB := [1,240,1,240]
Gosub, ToP
return

~F7::
SeW := "Lewis Gun (Optical)"
TiP := SeW
VsM := 1
BiD := 0
WiS2 := [1,37,1,21]
WiS3 := [1,23,1,22]
WiS4 := [1,22,1,10]
WiS5 := [1,21,1,20]
NoS := [1,38,1,37]
Gosub, ToP
return

~F8::
SeW := "Lewis Gun (Low Weight)"
TiP := SeW
VsM := 1
BiD := 1
WiS1 := [1,22,1,22]
WiS2 := [1,24,1,23]
WiS3 := [1,22,1,22]
WiS4 := [1,27,1,27]
NoS := [1,38,1,37]
WiB1 := [1,180,1,100]
WiB2 := [1,170,1,100]
WiB3 := [1,180,1,90]
WiB4 := [1,180,1,90]
NoB := [1,240,1,240]
Gosub, ToP
return

~F9::
SeW := "M1909 Benet-Mercie (Storm)"
TiP := SeW
VsM := 1
BiD := 0
WiS1 := [1,38,1,37]
WiS2 := [1,38,1,37]
WiS3 := [1,37,1,36]
WiS4 := [1,37,1,36]
NoS := [1,55,1,50]
Gosub, ToP
return

~F10::
SeW := "M1909 Benet-Mercie (Optical)"
TiP := SeW
VsM := 1
BiD := 0
WiS2 := [1,31,1,30]
WiS3 := [2,37,1,40]
WiS4 := [2,26,1,22]
WiS5 := [2,26,1,21]
NoS := [1,40,1,36]
Gosub, ToP
return

~^F1::
SeW := "M1909 Benet-Mercie (Telescopic)"
TiP := SeW
VsM := 1
BiD := 1
WiS5 := [2,24,1,21]
WiS6 := [3,38,2,21]
WiS7 := [3,36,2,22]
WiS8 := [3,26,2,21]
NoS := [1,38,1,36]
WiB5 := [2,120,1,130]
WiB6 := [2,114,1,100]
WiB7 := [2,90,1,90]
WiB8 := [2,80,1,74]
NoB := [1,230,1,210]
Gosub, ToP
return

~^F2::
SeW := "Madsen MG (Trench)"
TiP := SeW
VsM := 1
BiD := 0
WiS1 := [1,27,1,20]
WiS2 := [1,21,1,20]
WiS3 := [1,20,1,20]
WiS4 := [2,21,1,20]
NoS := [1,25,1,20]
Gosub, ToP
return

~^F3::
SeW := "Madsen MG (Storm)"
TiP := SeW
VsM := 1
BiD := 0
WiS1 := [1,37,1,32]
WiS2 := [1,22,1,22]
WiS3 := [2,37,1,36]
WiS4 := [2,22,1,21]
NoS := [1,37,1,36]
Gosub, ToP
return

~^F4::
SeW := "Madsen MG (Low Weight)"
TiP := SeW
VsM := 1
BiD := 1
WiS1 := [1,27,1,20]
WiS2 := [1,21,1,20]
WiS3 := [2,23,1,21]
WiS4 := [2,21,1,20]
NoS := [1,22,1,20]
WiB1 := [2,180,1,176]
WiB2 := [2,160,1,150]
WiB3 := [2,136,1,120]
WiB4 := [2,98,1,90]
NoB := [1,150,1,140]
Gosub, ToP
return

~^F5::
SeW := "MG 15 n.A (Suppressive)"
TiP := SeW
VsM := 1
BiD := 1
WiS4 := [2,23,2,23]
WiS5 := [2,21,2,21]
WiS6 := [3,22,2,21]
WiS7 := [3,22,2,20]
NoS := [1,22,1,22,1]
WiB4 := [2,130,1,126]
WiB5 := [2,100,1,96]
WiB6 := [2,80,1,70]
WiB7 := [2,70,1,60]
NoB := [1,150,1,140]
Gosub, ToP
return

~^F6::
SeW := "MG 15 n.A (Storm)"
TiP := SeW
VsM := 1
BiD := 0
WiS1 := [1,38,1,38]
WiS2 := [1,37,1,36]
WiS3 := [1,36,1,34]
WiS4 := [1,24,1,20]
NoS := [1,38,1,38]
Gosub, ToP
return

~^F7::
SeW := "MG 15 n.A (Low Weight)"
TiP := SeW
VsM := 1
BiD := 1
WiS1 := [1,23,1,25]
WiS2 := [1,22,1,20]
WiS3 := [2,22,1,22]
WiS4 := [1,20,1,20]
NoS := [1,22,,1,22]
WiB1 := [2,230,1,210]
WiB2 := [2,190,1,180]
WiB3 := [2,170,1,160]
WiB4 := [2,120,1,116]
NoB := [1,150,1,140]
Gosub, ToP
return

~^F8::
SeW := "BAR M1918 (Trench)"
TiP := SeW
VsM := 1
BiD := 0
WiS1 := [2,22,1,22]
WiS2 := [2,22,1,21]
WiS3 := [2,22,1,18]
WiS4 := [2,20,1,18]
NoS := [1,21,1,20]
Gosub, ToP
return

~^F9::
SeW := "BAR M1918 (Storm)"
TiP := SeW
VsM := 1
BiD := 0
WiS1 := [2,40,1,38]
WiS2 := [2,37,1,30]
WiS3 := [2,34,1,24]
WiS4 := [2,22,1,16]
NoS := [1,30,1,26]
Gosub, ToP
return

~^F10::
SeW := "BAR M1918 (Telescopic)"
TiP := SeW
VsM := 1
BiD := 1
WiS5 := [3,24,3,21]
WiS6 := [3,20,2,21]
WiS7 := [3,20,3,21]
WiS8 := [3,20,3,20]
NoS := [1,21,1,20]
WiB5 := [2,76,1,80]
WiB6 := [2,50,1,60]
WiB7 := [2,50,1,50]
WiB8 := [2,40,1,38]
NoB := [1,100,1,100]
Gosub, ToP
return

~^+A::
if (AfK=1) {
    AfK := 0
    TiP := "Anti-AFK OFF"

    SetTimer, AfKOff, -1
    return
} else {
    AfK := 1
    TiP := "Anti-AFK ON"

      SetTimer, AfKOn, 30000
    SetTimer, AfKOff, -900000

    Gosub, ToP
    return

    AfKOn:
    MouseMove, 2, 2, 2, R
    Sleep, 1000
    MouseMove, -2, -2, 2, R
    Sleep, 1000
    MouseMove, 1280, 920, 2
      Sleep, 1000
      Send {LButton down}
      Sleep, 100
      Send {LButton up}
      Sleep, 100
    return
}

AfKOff:
SetTimer, AfKOn, OFF

Gosub, ToP
return

~^+C::
if (AuD=0) {
    AuD := 1
    TiP := "Auto Dodge: Crouch"
} else if (AuD=1) {
    AuD := 2
    TiP := "Auto Dodge: Prone"
} else if (AuD=2) {
    AuD := 0
    TiP := "Auto Dodge: OFF"
}

Gosub, ToP
return

~^+D::
if (DrA=0) {
    DrA := 1
    TiP := "Direct Aim ON"
} else {
    DrA := 0
    TiP := "Direct Aim OFF"
}

Gosub, ToP
return

~^+Q::
if (QiS=0) {
    QiS := 1
    TiP := "Quick Scope Manual"
} else if (QiS=1) {
    QiS := 2
    TiP := "Quick Scope Auto"
} else if (QiS=2) {
    QiS := 0
    TiP := "Quick Scope OFF"
}

Gosub, ToP
return

~^+R::
if (RaF=0) {
    RaF := 1
    TiP := "Rapid Fire Manual"
} else if (RaF=1) {
    RaF := 2
    TiP := "Rapid Fire Auto"
} else if (RaF=2) {
    RaF := 0
    TiP := "Rapid Fire OFF"
}

Gosub, ToP
return

~^+V::
if (VsM=1) {
    VsM := 2
    TiP := "Zoom x 1.25"
} else if (VsM=2) {
    VsM := 3
    TiP := "Zoom x 1.50"
} else if (VsM=3) {
    VsM := 4
    TiP := "Zoom x 2.00"
} else if (VsM=4) {
    VsM := 5
    TiP := "Zoom x 2.50"
} else if (VsM=5) {
    VsM := 6
    TiP := "Zoom x 3.00"
} else if (VsM=6) {
    VsM := 7
    TiP := "Zoom x 3.50"
} else if (VsM=7) {
    VsM := 8
    TiP := "Zoom x 4.00"
} else if (VsM=8) {
    VsM := 1
    TiP := "Zoom x 1.00"
}

Gosub, ToP
return

~Numpad1::
VsM := 1
TiP := "Zoom x 1.00"
Gosub, ToP
return

~Numpad2::
VsM := 2
TiP := "Zoom x 1.25"
Gosub, ToP
return

~Numpad3::
VsM := 3
TiP := "Zoom x 1.50"
Gosub, ToP
return

~Numpad4::
VsM := 4
TiP := "Zoom x 2.00"
Gosub, ToP
return

~Numpad5::
VsM := 5
TiP := "Zoom x 2.50"
Gosub, ToP
return

~Numpad6::
VsM := 6
TiP := "Zoom x 3.00"
Gosub, ToP
return

~Numpad7::
VsM := 7
TiP := "Zoom x 3.50"
Gosub, ToP
return

~Numpad8::
VsM := 8
TiP := "Zoom x 4.00"
Gosub, ToP
return

~Numpad0::
if (CrP < 3) {
    CrX := CrP
    CrP := 3
    TiP := "Cover Mode ON"
} else {
    CrP := CrX
    CrX := 0
    TiP := "Cover Mode OFF"
}

Gosub, ToP
return

~^+X::
if (ExM=0) {
    ExM := 1
    TiP := "Extended Macros ON"
} else {
    ExM := 0
    TiP := "Extended Macros OFF"
}

Gosub, ToP
return

~1::
if (ExM=1) {
    if (RaF=1) {
        while GetKeyState("1", "P") {
            Send {LButton down}
            Sleep, 25
            Send {LButton up}
            Sleep, 25
        }
    }
}

Gosub, Check
return

~2::
if (ExM=1) {
    if (QiS=1) {
        while GetKeyState("2", "P") {
                Send {RButton down}
                Sleep, 240
                Send {LButton down}
                Sleep, 10
                Send {RButton up}
                Sleep, 10
                Send {LButton up}
                Sleep, 10
        }
    }
}

Gosub, Check
return

~O::
if (ExM=1) {
    while GetKeyState("O", "P") {
        Send {x down}
        Sleep, 111
        Send {x up}
        Sleep, 111
    }
}

Gosub, Check
return

~4::
if (ExM=1) {
    while GetKeyState("4", "P") {
        Send {a down}
        Sleep, 400
        Send {a up}
        Sleep, 50
        Send {d down}
        Sleep, 400
        Send {d up}
        Sleep, 50
        Send {d down}
        Sleep, 400
        Send {d up}
        Sleep, 50
        Send {a down}
        Sleep, 400
        Send {a up}
        Sleep, 50

        if GetKeyState("4", "P") =0 {
            break
        }
    }
}

Gosub, Check
return

~5::
if (ExM=1) {
    while GetKeyState("5", "P") {
        Send {a down}
        Sleep, 400
        Send {a up}
        Sleep, 50
        Send {d down}
        Sleep, 400
        Send {d up}
        Sleep, 50

        if GetKeyState("5", "P") =0 {
            break
        }
    }
}

Gosub, Check
return

~^i::
if (AuD=1) {
    iAuD := "Crouch"
} else if (AuD=2) {
    iAuD := "Prone"
} else {
    iAuD := "OFF"
}

if (ExM=1) {
    iExM := "ON"
} else {
    iExM := "OFF"
}

if (DrA=1) {
    iDrA := "ON"
} else {
    iDrA := "OFF"
}

if (QiS=1) {
    iQiS := "Manual"
} else if (QiS=2) {
    iQiS := "Auto"
} else {
    iQiS := "OFF"
}

if (RaF=1) {
    iRaF := "Manual"
} else if (RaF=2) {
    iRaF := "Auto"
} else {
    iRaF := "OFF"
}

if (VsM=1) {
    iVsM := "1.00"
} else if (VsM=2) {
    iVsM := "1.25"
} else if (VsM=3) {
    iVsM := "1.50"
} else if (VsM=4) {
    iVsM := "2.00"
} else if (VsM=5) {
    iVsM := "2.50"
} else if (VsM=6) {
    iVsM := "3.00"
} else if (VsM=7) {
    iVsM := "3.50"
} else if (VsM=8) {
    iVsM := "4.00"
}

TiP = Weapon: %SeW%`nSelected Zoom: %ihVsM%`nDirect Aim: %iDrA%`nQuick Scope: %iQiS%`nRapid Fire: %iRaF%`nAuto Dodge: %iAuD%`nExtended Macros: %iExM%

Gosub, ToP
return

^p::
if (PaS=0) {
    PaS := 1
    TiP := "Pause ON"

    ReR := 0

    if (AuD > 0) {
        AuD := 0
        CrA := %AuD%
    }

    if (DrA=1) {
        DrA := 0
        CrB := 1
    }

    if (QiS > 0) {
        QiS := 0
        CrC := %QiS%
    }

    if (RaF > 0) {
        RaF := 0
        CrD := %RaF%
    }
} else {
    PaS := 0
    TiP := "Pause OFF"

    ReR := 1

    if (CrA > 0) {
        AuD := %CrA%
        CrA := 0
    }

    if (CrB=1) {
        DrA := 1
        CrB := 0
    }

    if (CrC > 0) {
        QiS := %CrC%
        CrC := 0
    }

    if (CrD > 0) {
        RaF := %CrD%
        CrD := 0
    }
}

Gosub, ToP
return

~Scrolllock::
if GetKeyState("Scrolllock", "T") {
    TiP := "Reduced Recoil ON"
} else {
    TiP := "Reduced Recoil OFF"
}

Gosub, ToP
return

ToP:
if (ViT=1) {
    ToolTip, %TiP%
    SetTimer, ToolTip, 1000
    return

    ToolTip:
    SetTimer, ToolTip, Off
    ToolTip
    return
}

Gosub, Check
return

~^+F1::
TxT := "Text 1"
Gosub, TChat
return

~^+F2::
TxT := "Text 2"
Gosub, TChat
return

~^+F3::
TxT := "Text 3"
Gosub, TChat
return

~^+F4::
TxT := "Text 4"
Gosub, TChat
return

~^+F5::
TxT := "Text 5"
Gosub, TChat
return

~^+F6::
TxT := "Text 1"
Gosub, MChat
return

~^+F7::
TxT := "Text 2"
Gosub, MChat
return

~^+F8::
TxT := "Text 3"
Gosub, MChat
return

~^+F9::
TxT := "Text 4"
Gosub, MChat
return

~^+F10::
TxT := "Text 5"
Gosub, MChat
return

TChat:
if GetKeyState("Capslock", "T") {
    Send {j down}
    Sleep, 100
    Send {j up}
    Sleep, 100
    Send, %TxT%
    Send {Enter down}
    Sleep, 100
    Send {Enter up}
    Sleep, 100
}

Gosub, Check
return

MChat:
if GetKeyState("Capslock", "T") {
    Send {k down}
    Sleep, 100
    Send {k up}
    Sleep, 100
    Send, %TxT%
    Send {Enter down}
    Sleep, 100
    Send {Enter up}
    Sleep, 100
}

Gosub, Check
return

Check:
~LButton::
{
    if (PaS=0) {
        if (QiS=2) {
            while GetKeyState("LButton", "P") {
                Send {RButton down}
                Sleep, 240
                Send {LButton down}
                Sleep, 10
                Send {RButton up}
                Sleep, 10
                Send {LButton up}
                Sleep, 10
            }
        } else {
            if (DrA=1) {
                AiM := 1
            } else {
                AiM := 0
            }

            if (AuD > 0 && CrP=1) {
                MoV := 1
            } else {
                MoV := 0
            }

            if (RaF=2) {
                if GetKeyState("LButton", "P") {
                    if (DrA=1 && AiM=1) {
                        Send {RButton down}
                    }

                    if (AuD > 0 && MoV=1 && CrP=1) {
                        if (AuD=1) {
                            if GetKeyState("RButton", "P") =0 {
                                Send {x down}
                                Sleep, 25
                                Send {x up}
                                CrP := 2
                            }
                        } else if (AuD=2) {
                            if GetKeyState("RButton", "P") =0 {
                                Send {y down}
                                Sleep, 25
                                Send {y up}
                                CrP := 3
                            }
                        }
                    }
                }

                while GetKeyState("LButton", "P") {
                    Send {LButton down}
                    Sleep, 10
                    Send {LButton up}
                    Sleep, 10

                    if GetKeyState("LButton", "P") =0 {
                        if (AiM=1) {
                            if GetKeyState("RButton", "P") =0 {
                                Send {RButton up}
                                AiM := 0
                            }
                        }

                        if (MoV=1) {
                            if (CrP=2) {
                                if GetKeyState("RButton", "P") =0 {
                                    Send {x down}
                                    Sleep, 25
                                    Send {x up}
                                    MoV := 0
                                    CrP := 1
                                }
                            } else if (CrP=3) {
                                if GetKeyState("RButton", "P") =0 {
                                    Send {y down}
                                    Sleep, 25
                                    Send {y up}
                                    MoV := 0
                                    CrP := 1
                                }
                            }
                        }

                        break
                    }
                }
            }

            if GetKeyState("Scrolllock", "T") =0 {
                if GetKeyState("LButton", "P") && DrA=1 && AiM=1 {
                        Send {RButton down}
                }

                if (AuD > 0 && MoV=1) {
                    if GetKeyState("LButton", "P") && CrP=1 {
                        if (AuD=1) {
                            if GetKeyState("RButton", "P") =0 {
                                Send {x down}
                                Sleep, 25
                                Send {x up}
                                CrP := 2
                            }
                        } else if (AuD=2) {
                            if GetKeyState("RButton", "P") =0 {
                                Send {y down}
                                Sleep, 25
                                Send {y up}
                                CrP := 3
                            }
                        }
                    }
                }

                while GetKeyState("LButton") {
                    TiN := 1
                    Sleep, 10

                    if GetKeyState("LButton", "P") =0 {
                        if (AiM=1) {
                            if GetKeyState("RButton", "P") =0 {
                                Send {RButton up}
                                AiM := 0
                            }
                        }

                        if (MoV=1) {
                            if (CrP=2) {
                                if GetKeyState("RButton", "P") =0 {
                                    Send {x down}
                                    Sleep, 25
                                    Send {x up}
                                    MoV := 0
                                    CrP := 1
                                }
                            } else if (CrP=3) {
                                if GetKeyState("RButton", "P") =0 {
                                    Send {y down}
                                    Sleep, 25
                                    Send {y up}
                                    MoV := 0
                                    CrP := 1
                                }
                            }
                        }

                        break
                    }
                }
            }

            if (RaF < 2) {
                if GetKeyState("Scrolllock", "T") {
                    if GetKeyState("RButton", "P") =1 && DrA=0 {
                        UsS := 1
                    } else {
                        UsS := 0
                    }

                    if GetKeyState("LButton", "P") {
                        if (DrA=1 && AiM=1) {
                            Send {RButton down}
                            UsS := 1
                        }

                        if (AuD > 0 && MoV=1) {
                            if GetKeyState("LButton", "P") && CrP=1 {
                                if (AuD=1) {
                                    if GetKeyState("RButton", "P") =0 {
                                        Send {x down}
                                        Sleep, 25
                                        Send {x up}
                                        CrP := 2
                                    }
                                } else if (AuD=2) {
                                    if GetKeyState("RButton", "P") =0 {
                                        Send {y down}
                                        Sleep, 25
                                        Send {y up}
                                        CrP := 3
                                    }
                                }
                            }
                        }
                    }

                    if (UsS=1) {
                        if (BiD=0) {
                            ArU := "WiS"
                        } else if (BiD=1 && CrP < 3) {
                            ArU := "WiS"
                        } else if (BiD=1 && CrP=3) {
                            ArU := "WiB"
                        }

                        CoR := 1

                        Loop, 8 {
                            if (VsM=CoR) {
                                Loop, 4 {
                                    UsD%A_Index% := %ArU%%CoR%[A_Index]
                                }

                                break
                            }

                            CoR +=1
                        }

                        while GetKeyState("LButton") && GetKeyState("Scrolllock", "T") && ReR {
                            DllCall("mouse_event", uint, 1, int, 0, int, UsD1, uint, 0, int, 0)
                            Sleep, UsD2
                            DllCall("mouse_event", uint, 1, int, 0, int, UsD3, uint, 0, int, 0)
                            Sleep, UsD4

                            if GetKeyState("Scrolllock", "T") =0 || GetKeyState("LButton", "P") =0 {
                                if (AiM=1) {
                                    if GetKeyState("RButton", "P") =0 {
                                        Send {RButton up}
                                        AiM := 0
                                        UsS := 0
                                    }
                                }

                                if (MoV=1) {
                                    if (CrP=2) {
                                        if GetKeyState("RButton", "P") =0 {
                                            Send {x down}
                                            Sleep, 25
                                            Send {x up}
                                            MoV := 0
                                            CrP := 1
                                        }
                                    } else if (CrP=3) {
                                        if GetKeyState("RButton", "P") =0 {
                                            Send {y down}
                                            Sleep, 25
                                            Send {y up}
                                            MoV := 0
                                            CrP := 1
                                        }
                                    }
                                }

                                break
                            }
                        }
                    } else {
                        if (BiD=0) {
                            ArU := "NoS"
                        } else if (BiD=1 && CrP < 3) {
                            ArU := "NoS"
                        } else if (BiD=1 && CrP=3) {
                            ArU := "NoB"
                        }

                        Loop, 4 {
                            UsD%A_Index% := %ArU%[A_Index]
                        }

                        while GetKeyState("LButton") && GetKeyState("RButton", "P") =0 && GetKeyState("Scrolllock", "T") && ReR {
                            DllCall("mouse_event", uint, 1, int, 0, int, UsD1, uint, 0, int, 0)
                            Sleep, UsD2
                            DllCall("mouse_event", uint, 1, int, 0, int, UsD3, uint, 0, int, 0)
                            Sleep, UsD4
                          
                            if GetKeyState("Scrolllock", "T") =0 || GetKeyState("LButton", "P") =0 {
                                if (MoV=1) {
                                    if (CrP=2) {
                                        if GetKeyState("RButton", "P") =0 {
                                            Send {x down}
                                            Sleep, 25
                                            Send {x up}
                                            MoV := 0
                                            CrP := 1
                                        }
                                    } else if (CrP=3) {
                                        if GetKeyState("RButton", "P") =0 {
                                            Send {y down}
                                            Sleep, 25
                                            Send {y up}
                                            MoV := 0
                                            CrP := 1
                                        }
                                    }
                                }

                                break
                            }
                        }
                    }
                }
            }
        }
    }
}

return

~RAlt::
if GetKeyState("LButton") {
    ON := 0

    if (AuD > 0) {
        AuD := 0
        CrA := %AuD%
    }

    if (DrA=1) {
        DrA := 0
        CrB := 1
    }

    if (QiS > 0) {
        QiS := 0
        CrC := %QiS%
    }

    if (RaF > 0) {
        RaF := 0
        CrD := %RaF%
    }

    Sleep, 3
    MouseClick, Left, , , , , U
    ON := 1

    if (CrA > 0) {
        AuD := %CrA%
        CrA := 0
    }

    if (CrB=1) {
        DrA := 1
        CrB := 0
    }

    if (CrC > 0) {
        QiS := %CrC%
        CrC := 0
    }

    if (CrD > 0) {
        RaF := %CrD%
        CrD := 0
    }
}

return

~^!x::ExitApp
 
Last edited by a moderator: